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Alan Gideon's avatar

With due respect to earlier writers and similar thoughts, I have a distinct memory of Soviet Admiral Sergei Gorshkov saying “Better is the enemy of good enough.” We tend to try to design diamonds, but as a retired naval architect with a lot of experience in USN ships, I’ll tell you that at some point you need to shoot all of the requirements bubbas and engineers, and get on with cutting steel. Diamond designs are often based on a specific set of threat requirements that have a fleeting duration - what I term a fragile design rather than a robust, rigorous design - like trying to dance on a pin point where any small change in the forcing function renders it a waste of time and national treasure.

Rick Bolin's avatar

I think a primary design characteristic of all future ships should be modularity. Weapons positions should be supplied with an over abundance of power, cooling, and data connectivity and the surrounding structure designed to accommodate the highest potential load. Compatibility requirements should be pushed to the weapon system modules. Modularity could even be extended to crew compartments, under the assumption that crew size is mission dependent, and unneeded crew space could be used for other purposes.

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